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UDP netværk



Hej igen

Angående UDP som protokol til spilnetværk, hvad er der så af betragtninger
man skal være opmærksom på? Der er vel problemet i at sørge for at holde
sine pakker inden for MTU størrelsen, men hvad er det helt præcist man gør
for rent faktisk at få "garanterede" pakker igennem UDP netværket, så de
optager mindst muligt båndbredde? Kan man emulere TCP på nogen måde - altså
er ACK i TCP en pakke?

Og så til sidst - hvad er det for noget med at fortælle linket at man har
fået svar fra "den anden side" (nævnt i man siden til ip) ved et specielt
kald når man bruger bla. UDP? Skal man bare huske at man har fået svar fra
den anden maskine, og angive dette i næste send()?

Utroligt som jeg får alle de gode hints herfra :-)

VH Elias Naur




 
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