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Re: [CPROG] synkronisering over netværk



uden at være expert tror jeg klienterne skal sende deres træk til
hinanden, og dermed skal de holdes synkroniseret .. fordelen ved denne
tilgang er at der ikke er nogen server, og hvis hosten quit'er
forsætter spillet for resten af spillerne.


----- Original Message -----
From: "Elias Naur" <sslug@sslug>
Newsgroups: sslug.cprog
To: <sslug@sslug>
Sent: Tuesday, July 03, 2001 9:12 PM
Subject: [CPROG] synkronisering over netværk


> Hej igen,
>
> Da jeg fik et så nyttigt svar på mit spørgsmål om asynkron I/O, vil
jeg nu
> vove pelsen igen:
>
> Findes der standard algoritmer som på en smart måde synkroniserer
klienters
> placering på et spillebræt i 2d, ala starcraft, warcraft osv -
ligesom der
> findes algoritmer til stifinding på samme bræt.
>
> VH Elias Naur
>




 
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