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Re: [CPROG] Flushing af stdin



On Mon, 5 Jun 2000, Peter Seidler wrote:

> Men i mit tetris spil må der gælde lidt andre regler (og jeg ved godt jeg
> gav eks. på andre spiltyper - og at det var forkert).
> Hvis vi lader som om ovenstående er et tetrisspil, så tror jeg nok spilleren
> ville blive lidt misfornøjet hvis brikken pludselig faldt to hak eller mere.
> Her ville det være bedre at lade det hele sløve ned.
> Det er trods alt få gange, forsinkelserne vil være så krimminelt store, at
> det vil betyde noget særligt.

Jeg er ikke enig med dig i dit design valg, men det er jo dit valg.

Prøv at checke Quadra ud - det er et tetrisspil der er rimeligt lækkert
animeret. (vga, ikke curses).

Mads

-- 
Mads Bondo Dydensborg.                               sslug@sslug
Just because a program takes text commands makes it complex? I love GUI's. I
love using the web. I love WYSIWYG word processors. But I also love CLIs. It
feels more natural to me, as if I'm talking with the computer (granted, the
language isn't english, it's bash, and the vocabulary happens to be whatever's 
is my PATH)--I tell it what to do and it does it for me (unlike GUI's where I
have to do everything my own damn self). 
                                      - fassler, in response to MS France FUD



 
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